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Information Page: Burn:Cycle
Game TitlePublisherProducerDateGenreRequirementsCD-i Emulator Compatibility
Burn:CyclePhilips MediaTrip Media1994Action / Puzzle-No support

Game Cover
Catalogue Numbers:
310690145-2 (USA)
8100114 (European)
8130118 (German)
Box Art:
European Front Cover
European Back Cover
European Back Inlay Cover
European The Game Picture CD
European The Music Picture CD
Game Guides/Cheats:
Official Game Guide
Movie Clips:
Promotional Video
Retail Video
1994 Winter Sampler Promotion
Game Facts: Burn:Cycle was a landmark software title for the CD-i and probably the single game most people associate with the platform. Developed by Trip Media the game offered an immersive 3D environment to explore which was quite a unique experience at the time. Due to the games advanced graphics it's a common mistake to class Burn Cycle as a Digital Video release but it is in fact a base case title compatible with all CD-i players without the need for a Digital Video Cartridge upgrade. This was made possible with an innovative technique that streamed data directly off of the CD to create the Burn:Cycle universe.

Logic Bomb was the working title for Burn:Cycle and still features during the introduction sequence. As Sol Cutter first becomes infected with the Burn:Cycle watch the monitor closely and you'll notice it reads "Logic Bomb Detected". This can also be viewed through the Retail Video used to promote Burn:Cycle in stores.

From the Disc

Most CD-i Games have "Abstract", "Bibliographic" and "Copyright" details on the softwares disc itself, any interesting information in these files can be found below.

Abstract: Burn:Cycle

    The Clock Is Ticking
    Sol Cutter's plan was to slip into Softech, do some quick electronic data thievery, and make a pile of cash. What could go wrong? The job sours when a power surge leaves Cutter with the mother of all headaches. But that's not all. Somehow, a computer virus has installed itself in his head. In exactly two hours, the Burn:Cycle virus will turn Sol Cutter's brain into jelly, unless he can find a way to deactivate it.

    You are Sol Cutter.
    You have exactly two hours to figure out whose pawn you're playing, deliver some pay-back, and purge the virus from your brain. Want to see another sunrise? Think fast. Shoot faster.

    Step into Cutter's World
    You're in Cutter's shoes and have a first-person view of his world. Work contacts at the Sum Zero Bar. Pray for salvation at the Karmic Church. Leave your body and surf through the Televerse: a land of pure digital code. In Burn:Cycle, you glide through surreal three-dimensional environments created with the Softimage package on Silicon Graphics workstations. Thirty-five minutes of stylish live-action video bring Cutter and his contemporaries to life.

    Scheme to Stay Alive
    Just shooting a few brainless thugs won't get the killer virus out of your head. Use that brain to hustle useful tools, sneak past guards, and go where you're not wanted. Burn:Cycle stirs some hot arcade action into an ice-cool tale of the brutal future. Be quick. Be clever. Or be dead.

    This Isn't Child's Play
    Death comes quickly and brutally in Cutter's universe. The game contains some graphic scenes of violence and adult language. A final rating for Burn:Cycle is pending, but it is not meant for children under 15.

Bibliographic: Burn:Cycle

    From Trip Media and Philips Media

    Actors In Order of Appearance:
    Aaron Swartz - Cutter
    Viva Duce - Kris
    Abigail Clinton - Gala
    William Marsh - Doc
    Richard Hanson - Zip
    David Stern - Dealey
    Indra Sinha - Bhudda
    Robert Whitson - Rage
    Sam Cox - Vielli
    Tanya Pohlkotte - Female Cutter
    Peter Leckie - Hotel Agent
    Minh Ngo - Taiwanese Pirates
    Ryo Inou Claudia Frutiger - Barwoman
    Eitan Arrusi - Psychic Roulette Players
    Rob Le Quesne Nick Clark - Orange Man
    Buffy Davis - Additional Voice

    Televerse Adverts:
    Miho Tambo, Rupert Burdett, David Jones, Joe Stephenson, Ruth Gibson, Bruno Martelli, Joe Mattey, Michael Wynter, Jeremy Quinn, Rachel Sanders, James Stevens

    Guards:
    Tomas Roope, Dani Arrusi, Danny Earl, Chris Oades, Liam Corner, Patrick Tichy

    Extras:
    Conrad Allen, M.C.Reddings, David Jones, Ben Reddings, Andy Polaine, Rachel Meyrick, Jonny Raven, Sophie Peacock, David Collier, Dominic Green, Flo Lowenthal, Kumi Akiyoshi, James Chercoff, Matt Laniado, Jacob Algreen-Ussing

    Shoot Crew:
    Production Manager - Eitan Arrusi
    Line Producer - Michael Tomkins
    Camera / Lighting - Conner Connoly
    First Assistant Director - Sadu Fisher
    Production Assistant - Robert Le Quesne
    Sound Recordist - Nick Walker
    Sparks - Gary Owen
    Make-Up - Kim Menzies
    Costume Design and styling - Gavin Fernandez, Ryo Inoue
    Additional Costumes - Boom Cortina, Anella Takach, Whittaker-Malem, Pael Cooper, Suzanna Lee, The Original, Fif Lambshtrumph, P.I.L.
    Prop Master - Patrick Bill
    Model Maker - Mike Fairbrass
    Set Photographer - Patrick Tichy
    Studio Manager - Peter Patching
    Production Assistants - David Jones, Sophie Pendrell, Rupert Bedette, Nick Clark, Christina, Liam Corner, Ashley Hampton
    Digital Matching - Jeremy Quinn
    Publicity Video - Flo Lownethal
    Carpenter - Ted Chamberlaine
    Casting Director - Jeremy Zimmerman
    Casting Assistant - Andrea Clark
    Catering - Dog Boy Productions
    Studio - PCL
    Camera Equipment - PCL, MIR
    Lighting Equipment - AFM
    Grip Equipment - British Turntables
    Post Production Beta SP - REW

    Second Unit:
    Director - Rob Le Quesne
    Assistant Director - Tomas Roope
    Sound - Paul James
    Camera - David Jones
    Storyboards - Luke Pendrell

    Production Team
    Project Managers - Eitan Arrusi, David Collier
    Multimedia Designer, Special Effects, Graphics 2D/3D - Jeremy Wuinn
    Designer, Special FX, Graphics - Tomas Roope
    Production Assistant - Rob Le Quesne
    Trainee Operator - Ashley Hampton
    Line Manager - Dana Hanna
    Interface Design - David Collier
    Editing - Eitan Arrusi
    Additional Special FX Animation - Joe Stephenson
    Script Consultant - Mike Jay
    Storyboards - Graham Humphries
    Accountant - Andrew Riddington
    Early Interface Development - Ian Martin

    3D:
    Production, Design Production Management - Olaf Wendt
    Design, Modelling Animation - Russel Tickner
    Modelling, Live action Matching - Evan Davies
    Additional Modelling - Steve Hubbard

    Programming:
    Runtime and Production Software - Graham Deane
    Script language design and programming - David Collier
    Video Production Software - Ian Horne
    Disc Building Software - Mark Wilson
    Video Sequencing software - Rupert Henry
    Sequence Builder - Rob Le Quesne
    CD-I Build - Tomas Roope

    Music:
    Original Music - Simon Boswell
    Trip Sting, Spot Effects - Andy Polaine
    Sound Assistant - Haris Charalambis
    Sound Mixer, Spot Effects - Alex Boyesen
    Spot Effects - Jeremy Quinn
    Spot Effects - Tomas Roope

    For Philips:
    Julian Lynn-Evans
    Eric Lux
    Neil Jones-Cubley

    Game Director and Producer Original Prototype - David Collier
    Visual Director - Olaf Wendt
    Technical Director - Graham Deane
    Writer, Director, Original Story structure - Eitan Arrusi

    Thanks to:
    The Premises
    London Video Access
    John Piesing and Paul Clarke at Philip Research Labs, Redhill
    International Interactive Media
    Howard Soroka
    Chris Dudas

Copyright: (c) Trip Media 1994.



CD-i Emulator Compatibility: This section covers crucial details concerning performance of this specific game under emulation through CD-i Emulator. It will state the CD-i Player Rom used during the test, what version of CD-i Emulator was used, which program the Disc Image was created from, specifications of the test PC and also provide screenshots of the emulator in action. Also included is an account of the test and most importantly if the game is playable through CD-i Emulator. Rather than an exhaustive list of tests with various ROMS and different PC rigs it's hoped that this section gives some insight into the progress of CD-i Emulator. For the most recent updates to CD-i Emulator and compatibility it's suggested you visit the CD-i Emulator Homepage.

    CD-i Player ROM: CD-i 350
    CD-i Emulator Version: 0.5.2
    CD-i Disc Image created using: Golden Hawk Technology CDRWIN 4.0A

    Operating System: Windows XP Professional
    Processor (CPU): 3.2GHZ Intel Pentium 4 HT
    Memory: 2GIG
    Graphics Card: 256MB ATI 9800XT
    Graphics Depth: 32BIT
    Sound Card: Sound Blaster Platinum Audigy 2 ZS

Details of Tests: The game appears to load into CD-i Emulator but plays nothing, simply going from a black screen to a blue one after a few seconds of playing.

Black Screen Blue Screen



Release Information & The Rumour Mill

The European version of Burn:Cycle came complete in a lime green CD jewel case with an embossed image of the title and outlining the games anti hero Sol Cutter. Along with the games regular manual a pamphlet was enclosed entitled "PERSONAL AND CONFIDENTIAL" addressed to Sol Cutter. To round up the package a soundtrack CD of the game was also included providing extended samples from the man behind the music Simon Boswell with some help from Chris Whitten.

In comparison the USA version was the poorer overall package with only a very limited number of the initial releases including the soundtrack CD which was standard in Europe. Although this version did have an enhanced fold out slipcase typical of later CD-i releases in the states.

Besides these commercial releases a very rare Promotional Edition was released (Pictured below) to journalists and trade specialists that we can only assume attended some special launch party or were alternatively deemed worthy to receive a copy! This unique edition included a through slipcase with a strong impression of the logo on the front in lime greens, silver and pink colourations upon a black background. The jewel case is typical USA packaging identical to the commercial release in this region however the game CD comes on plain media with no image to mention. Finally the package includes a small pamphlet stating the games story, key features, highlights, control system and a suggested demonstration with retail price information. This goes some way to suggest this release was aimed at retailers and journalists but remains pure speculation.

Philips Media Promotional Release
Slipcase, Jewel Case, Plain Silver Media CD and Pamphlet


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