Most CD-i Games have "Abstract", "Bibliographic" and "Copyright" details on the softwares disc itself, any interesting information in these files can be found below.
The Clock Is Ticking
Sol Cutter's plan was to slip into Softech, do some quick electronic data thievery, and make a pile of cash. What could go wrong? The job sours when a power surge leaves Cutter with the mother of all headaches. But that's not all. Somehow, a computer virus has installed itself in his head. In exactly two hours, the Burn:Cycle virus will turn Sol Cutter's brain into jelly, unless he can find a way to deactivate it.
You are Sol Cutter.
You have exactly two hours to figure out whose pawn you're playing, deliver some pay-back, and purge the virus from your brain. Want to see another sunrise? Think fast. Shoot faster.
Step into Cutter's World
You're in Cutter's shoes and have a first-person view of his world. Work contacts at the Sum Zero Bar. Pray for salvation at the Karmic Church. Leave your body and surf through the Televerse: a land of pure digital code. In Burn:Cycle, you glide through surreal three-dimensional environments created with the Softimage package on Silicon Graphics workstations. Thirty-five minutes of stylish live-action video bring Cutter and his contemporaries to life.
Scheme to Stay Alive
Just shooting a few brainless thugs won't get the killer virus out of your head. Use that brain to hustle useful tools, sneak past guards, and go where you're not wanted. Burn:Cycle stirs some hot arcade action into an ice-cool tale of the brutal future. Be quick. Be clever. Or be dead.
This Isn't Child's Play
Death comes quickly and brutally in Cutter's universe. The game contains some graphic scenes of violence and adult language. A final rating for Burn:Cycle is pending, but it is not meant for children under 15.
From Trip Media and Philips Media
Actors In Order of Appearance:
Aaron Swartz - Cutter
Viva Duce - Kris
Abigail Clinton - Gala
William Marsh - Doc
Richard Hanson - Zip
David Stern - Dealey
Indra Sinha - Bhudda
Robert Whitson - Rage
Sam Cox - Vielli
Tanya Pohlkotte - Female Cutter
Peter Leckie - Hotel Agent
Minh Ngo - Taiwanese Pirates
Ryo Inou
Claudia Frutiger - Barwoman
Eitan Arrusi - Psychic Roulette Players
Rob Le Quesne
Nick Clark - Orange Man
Buffy Davis - Additional Voice
Televerse Adverts:
Miho Tambo, Rupert Burdett, David Jones, Joe Stephenson, Ruth Gibson, Bruno Martelli, Joe Mattey, Michael Wynter, Jeremy Quinn, Rachel Sanders, James Stevens
Guards:
Tomas Roope, Dani Arrusi, Danny Earl, Chris Oades, Liam Corner, Patrick Tichy
Extras:
Conrad Allen, M.C.Reddings, David Jones, Ben Reddings, Andy Polaine, Rachel Meyrick, Jonny Raven, Sophie Peacock, David Collier, Dominic Green, Flo Lowenthal, Kumi Akiyoshi, James Chercoff, Matt Laniado, Jacob Algreen-Ussing
Shoot Crew:
Production Manager - Eitan Arrusi
Line Producer - Michael Tomkins
Camera / Lighting - Conner Connoly
First Assistant Director - Sadu Fisher
Production Assistant - Robert Le Quesne
Sound Recordist - Nick Walker
Sparks - Gary Owen
Make-Up - Kim Menzies
Costume Design and styling - Gavin Fernandez, Ryo Inoue
Additional Costumes - Boom Cortina, Anella Takach, Whittaker-Malem, Pael Cooper, Suzanna Lee, The Original, Fif Lambshtrumph, P.I.L.
Prop Master - Patrick Bill
Model Maker - Mike Fairbrass
Set Photographer - Patrick Tichy
Studio Manager - Peter Patching
Production Assistants - David Jones, Sophie Pendrell, Rupert Bedette, Nick Clark, Christina, Liam Corner, Ashley Hampton
Digital Matching - Jeremy Quinn
Publicity Video - Flo Lownethal
Carpenter - Ted Chamberlaine
Casting Director - Jeremy Zimmerman
Casting Assistant - Andrea Clark
Catering - Dog Boy Productions
Studio - PCL
Camera Equipment - PCL, MIR
Lighting Equipment - AFM
Grip Equipment - British Turntables
Post Production Beta SP - REW
Second Unit:
Director - Rob Le Quesne
Assistant Director - Tomas Roope
Sound - Paul James
Camera - David Jones
Storyboards - Luke Pendrell
Production Team
Project Managers - Eitan Arrusi, David Collier
Multimedia Designer, Special Effects, Graphics 2D/3D - Jeremy Wuinn
Designer, Special FX, Graphics - Tomas Roope
Production Assistant - Rob Le Quesne
Trainee Operator - Ashley Hampton
Line Manager - Dana Hanna
Interface Design - David Collier
Editing - Eitan Arrusi
Additional Special FX Animation - Joe Stephenson
Script Consultant - Mike Jay
Storyboards - Graham Humphries
Accountant - Andrew Riddington
Early Interface Development - Ian Martin
3D:
Production, Design Production Management - Olaf Wendt
Design, Modelling Animation - Russel Tickner
Modelling, Live action Matching - Evan Davies
Additional Modelling - Steve Hubbard
Programming:
Runtime and Production Software - Graham Deane
Script language design and programming - David Collier
Video Production Software - Ian Horne
Disc Building Software - Mark Wilson
Video Sequencing software - Rupert Henry
Sequence Builder - Rob Le Quesne
CD-I Build - Tomas Roope
Music:
Original Music - Simon Boswell
Trip Sting, Spot Effects - Andy Polaine
Sound Assistant - Haris Charalambis
Sound Mixer, Spot Effects - Alex Boyesen
Spot Effects - Jeremy Quinn
Spot Effects - Tomas Roope
For Philips:
Julian Lynn-Evans
Eric Lux
Neil Jones-Cubley
Game Director and Producer Original Prototype - David Collier
Visual Director - Olaf Wendt
Technical Director - Graham Deane
Writer, Director, Original Story structure - Eitan Arrusi
Thanks to:
The Premises
London Video Access
John Piesing and Paul Clarke at Philip Research Labs, Redhill
International Interactive Media
Howard Soroka
Chris Dudas
The European version of Burn:Cycle came complete in a lime green CD jewel case with an embossed image of the title and outlining the games anti hero Sol Cutter. Along with the games regular manual a pamphlet was enclosed entitled "PERSONAL AND CONFIDENTIAL" addressed to Sol Cutter. To round up the package a soundtrack CD of the game was also included providing extended samples from the man behind the music Simon Boswell with some help from Chris Whitten.
In comparison the USA version was the poorer overall package with only a very limited number of the initial releases including the soundtrack CD which was standard in Europe. Although this version did have an enhanced fold out slipcase typical of later CD-i releases in the states.
Besides these commercial releases a very rare Promotional Edition was released (Pictured below) to journalists and trade specialists that we can only assume attended some special launch party or were alternatively deemed worthy to receive a copy! This unique edition included a through slipcase with a strong impression of the logo on the front in lime greens, silver and pink colourations upon a black background. The jewel case is typical USA packaging identical to the commercial release in this region however the game CD comes on plain media with no image to mention. Finally the package includes a small pamphlet stating the games story, key features, highlights, control system and a suggested demonstration with retail price information. This goes some way to suggest this release was aimed at retailers and journalists but remains pure speculation.